Background
A timeline of what I've worked on and where I've been.
2026
Building Multiplayer Videogame CURRENT PROJECT
Building a multiplayer party game in Unity. Using user testing and player feedback loops to shape the product around what consumers will actually enjoy.
The game is made up of standalone packages I created to accelerate development and future value.
- CharacterCore — plug-and-play character controller with networked state sync
- VehicleCore — arcade vehicle physics with drift, boost, and multiplayer support
- UICore — composable UI framework for menus, HUDs, and runtime theming
- AloyInspector — powerful custom inspector attributes for Unity
Jan 2026
Released UnityMCP
Shipped an open-source MCP server for Unity Editor automation. 40+ tools, native C plugin for domain-reload survival, single-attribute extension API.
Sep 2025
Technical Product Management Analyst CURRENT JOB
Form.io
Analyzing internal data to improve the first-time user experience on Form.io's platform. Also building AI agent tooling for real production workflows.
Jun 2025
MBA Marketing Intern, Cheetos Brand Team
Frito-Lay
Developed a 360-degree Cheetos program for 2027 focused on commercial retail engagement. Collaborated with sales and portfolio teams on consumer research and go-to-market planning.
Aug 2024
MBA Program
SMU Cox School of Business
Started the MBA program at Southern Methodist University. Coursework in technology strategy, AI strategy, product management, and consumer behavior. Forte Fellowship recipient.
Jul 2021
Full Stack Software Engineer
Citigroup
Built Citi's online personal lending platform. Led module federation implementation that eliminated 30+ hours/week of deployment delays. Mentored entry-level developers and high-school students in the Women in IT program.
Mar 2020
Co-Founder & Lead Engineer
Blink Studios
Co-founded a game studio and led a team of 7 developers, writers, and artists building games in Unreal Engine. Created Specular (a dialogue scripting language) and Reflex (a scene-scripting tool). Pitched to 2 major publishers and ran 15+ consumer interviews.
Mar 2019
Game Designer
CornBilt LLC
Designed and tested tabletop and VR games with a small team. Won awards at CES and QuakeCon, and successfully funded a project on Kickstarter.
Aug 2017
B.S. Computer Science
Texas Tech University
Studied computer science at Texas Tech. Presidential Scholarship recipient, Dean's List all four years. Graduated May 2021.