Emery Porter

People, Product, and Engineering, all in a fun-sized form factor.

My Work
Portrait of Emery Porter

About Me

I started out as a game designer at CornBilt, helping create award-winning tabletop games. I co-founded Blink Studios after that, leading a team of 7 and exploring data-driven game design. At Citigroup, I spent three years as a full-stack engineer building high-traffic web applications and mentoring young developers through Citi's Women in IT program. A summer on the Cheetos brand team at Frito-Lay pulled me toward the product side of things. Now I'm finishing my MBA at SMU Cox and doing technical product management at Form.io.

Throughout all of this, I've realized my real interest is in the overlap between strategy, vision, and engineering. My professional work lives in React, Angular, Java, and C++, though my personal projects tend toward Unity and C#. When I'm not working, I do medieval swordfighting (HEMA), play D&D, and run. And my 5'5" stature means I fit comfortably in overhead bins, so I'm economic too. Reach me at [email protected].

What I Bring

People

  • Led a 7-person game studio (Blink Studios)
  • Mentored entry-level devs at Citi (cut ramp-up from 3 months to 1)
  • Women in IT program, mentored 4 high-school students annually

Product

  • Built Citi's personal lending platform (12% interest revenue growth)
  • Developed 360° Cheetos retail program at Frito-Lay
  • Analyzing first-time UX at Form.io

Engineering

  • Building a multiplayer game + 4 Unity frameworks
  • UnityMCP — 40+ tools for AI-powered Unity automation
  • Specular — custom dialogue scripting language (ANTLR4)
  • Contributed to antlr-denter (open source)

Recent

Building Multiplayer Videogame CURRENT PROJECT
Building a multiplayer party game in Unity. Using user testing and player feedback loops to shape the product around what consumers will actually enjoy.

The game is made up of standalone packages I created to accelerate development and future value.

  • CharacterCore — plug-and-play character controller with networked state sync
  • VehicleCore — arcade vehicle physics with drift, boost, and multiplayer support
  • UICore — composable UI framework for menus, HUDs, and runtime theming
  • AloyInspector — powerful custom inspector attributes for Unity
Released UnityMCP
Shipped an open-source MCP server for Unity Editor automation. 40+ tools, native C plugin for domain-reload survival, single-attribute extension API.
Technical Product Management Analyst CURRENT JOB
Form.io
Analyzing internal data to improve the first-time user experience on Form.io's platform. Also building AI agent tooling for real production workflows.
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